Hey guys,
is there a way to have multiple meshgroups on one texture? For instance: When texturing multiple rocks I usually unwrap them in a way that they all fit onto one texture. I would then texture them individually.
Now when I import my fbx with multiple objects into DDO, they are read as different meshgroups, which is fine because that allows me to hide the meshes I don't want to texture at the moment. However, when I export my textures, it creates four separate textures (albedo, roughness, metallic, normal) for each mesh.
Is there a way to have all albedo maps onto one albedo, all roughness on one, etc.? So basically have the four maps for all rocks?
Thanks!
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Anyways, thx for answering!