Home Quixel Megascans

Answered: Quixel Suite - Multiple Meshgroups to one Texture(atlas)

Twister3
polycounter lvl 12
Offline / Send Message
Twister3 polycounter lvl 12
Hey guys,

is there a way to have multiple meshgroups on one texture? For instance: When texturing multiple rocks I usually unwrap them in a way that they all fit onto one texture. I would then texture them individually.

Now when I import my fbx with multiple objects into DDO, they are read as different meshgroups, which is fine because that allows me to hide the meshes I don't want to texture at the moment. However, when I export my textures, it creates four separate textures (albedo, roughness, metallic, normal) for each mesh.

Is there a way to have all albedo maps onto one albedo, all roughness on one, etc.? So basically have the four maps for all rocks?

Thanks!

Replies

Sign In or Register to comment.