Hi all, so for the last couple of weeks I've been working on the Tiger Helicopter for practice to understand game model pipeline methods. I started this model in 3ds max but the trial ran out so purchased Lightwave recently, so now I can finish what I started.
Here is the main body so far, which I'm about to start sculpting details in Zbrush.
I hope you like it so far and please tell me anything that I've missed or messed up. Rendered in Lightwave.
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Almost done with high poly model, I've been mainly experimenting with Zbrush and Keyshot over the time period. I apologize for grainy renders.