Hi
I've recently mapped a window with groups. I've joined all the groups together but now I'm left with a disorganized map, not only are they overlapping (which is fine because I know how to fix that), but my main problem is the sizes/uv scales aren't accurate. Is there a way I can get each uv(s) more accurate to the actually mesh size? I hope I'm making sense.:( I tried UV Mapping > Lightmap Pack, but it literally took each face apart from each other. I to get the accurate size with out having to remap everything.
Thank you!
Edit: Oops! Forgot to say that I'm using Blender 3D.
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