I'm about to call it done, C&C are welcome! I'm thinking about leaving the real bolt on the low poly instead of just having them as normals. I am at around 7500 tris right now for this model, is this too much?
Hey, Really dig the materials, really well done. Well regarding the polygon count, could you post some wires? Because i cant really see any obvious edges and thus cant comment if you used too many polygons in some places... Maaaybe that part on the rear end of the handle below the shiny metal pin has obvious visible polygons (not enough) but other than that, not seeing any edges, which may be why you are seeing that 7500 tris that and those teeth on the upper part of the blade, and i would definitely leave the bolt as a geometry instead of normal map, maybe reduce the number of polys there but again can't tell for sure without the wires.
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Really dig the materials, really well done.
Well regarding the polygon count, could you post some wires? Because i cant really see any obvious edges and thus cant comment if you used too many polygons in some places... Maaaybe that part on the rear end of the handle below the shiny metal pin has obvious visible polygons (not enough) but other than that, not seeing any edges, which may be why you are seeing that 7500 tris that and those teeth on the upper part of the blade, and i would definitely leave the bolt as a geometry instead of normal map, maybe reduce the number of polys there but again can't tell for sure without the wires.
Otherwise looks great.