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[UE4] Bloodborne small interior

Stavaas
polycounter lvl 3
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Stavaas polycounter lvl 3
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I've been wanting to do a Bloodborne inspired piece since I played the game the first time, and I decided to do an ruined church interior. I'm not basing this piece on any area in particular from the game, but I've taken a lot of inspiration from several parts of the game.

The idea with this env is to make it look like there could have been a boss there that has been defeated, and impaled on spikes. I made the roof caved in to get some more light inside, as well as giving some nice silhouettes against the skybox. Currently I've only worked on the architecture, and the scaffolding pieces, which are still being worked on.
A lot of my focus is going to be on the lighting and mood, as those are the areas my skills are lacking the most in my opinion.

I'm going to post here as I continue, with hopes of getting some good feedback and comments on it.
The tools I'm using is Maya, zBrush, Knald, Photoshop, Substance Painter/Designer and Unreal Engine 4.


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