Thank you! The environment in the first shots I assembled myself in Marmoset. I borrowed some assets from Lenz and build a few on my own (the lamps, plugbar and the photos on the wall). In Unreal, the wall material would use layering to add variation which I didn't have access to in Marmoset. Nevertheless, I think the real time GI in Marmoset is awesome as long as your scenes don't get too big.
@DerRazputin Greetings! Love the final piece dude! Amazing job! May I know how you were able to merge the head and the body and removing the neck seam of your mesh? Would really love to know how you did it.
@Eman1223 Thanks man! I used to have a separate set of textures for the head and the neck/chest part. This was so that I could have more resolution on the head. In the end, the difference in texel density created a visible seam at the neck which didn't justify the resolution advantage. So, I just decided to use one texture set of neck+head instead of two, re-did the UVs and baked it again. All of the mesh below (except hair) uses the same material:
@@DerRazputin Thank you for the info! Dude again awesome job! Love the Life is Strange game. I'm pretty much new here in Polycount, its cool to see works in progress like yours especially those who update their works and put their process. It really helps a lot of people like me who are just new in the 3D realm.
Thanks so much @andyvargas and @Torch ! There are a few things which I'd do differently in hindsight but, overall, I really like how it turned out and I learned a lot!
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The environment in the first shots I assembled myself in Marmoset. I borrowed some assets from Lenz and build a few on my own (the lamps, plugbar and the photos on the wall). In Unreal, the wall material would use layering to add variation which I didn't have access to in Marmoset. Nevertheless, I think the real time GI in Marmoset is awesome as long as your scenes don't get too big.
All of the mesh below (except hair) uses the same material:
I've finally added a Marmoset Viewer file. Here is the post: https://www.artstation.com/artwork/aqDQz
Enjoy!
There are a few things which I'd do differently in hindsight but, overall, I really like how it turned out and I learned a lot!