I still have to texture.. So this is my first go at the process of creating a game character and it's a wip* I could use some assistance with baking maps and figuring out what I'm doing wrong on my bake because the AO map is kinda bad in my opinion. Please share thoughts of any kind to help me prep the best maps I possibly can to then texture in SP2. I'm also having a bit of trouble figuring out why when I paint on certain parts of the model the paint doubles through to the object behind where I am painting, does that make sense? Thanks for reading!
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Okay thanks I'm using xnormal for baking, but also tried out the baking in substance painter.. I'll try to find out where I can increase raycast distance in xnormal