Hey everyone!
My name is Maciej Dworakowski and I've been making game assets in my spare time for around a year. I'm a business school graduate and I've learned 3D from various sources on-line. I'm really determined to get better, but I've sort of hit a glass ceiling on my improvements. Which is why, at this point I really feel I need some professional critique.
The Lufthansa economy seat game asset is the first part of a bigger project of mine - a Boeing 747-400 walkthrough. The 4-seater arrangement has 40k triangles (I could probably optimize it further, what do you think a reasonable polycount would be?)
UV unwrapping is my ultimate weakness. How important is it? How could I improve it?
Thanks for taking your time in reviewing my project
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