I trying to move from Unity to Unreal Engine 4. The problem is lightmap baker, which works really bad, and I can't really understand that after hours of reading forums and docs while searching for solution.
So what I know is that:
- modular meshes like walls, floor, should have thickness,
- each mesh should have proper grid set-up for lightmap UV (I have tested grid space 1/64 or 1/62 for 64x64 lightmap resolution),
- I tried change some things in "lightmass" under World Settings without no good results (static lighting level scale, indirect lighting quality, smoothness)
So believe me, I spent houndreds of hours trying to solve this stupid problem, and I just can't. I found many of links which trying to help in solving this problem, but nothing really helps.
Replies
https://www.reddit.com/r/UE4Devs/comments/246whl/the_most_important_thing_about_lightmaps/
https://www.youtube.com/watch?v=iw7rRU8VmU8