Hi guys,
Everything regarding the scans is absolutely fantastic. Overall I'm happy with it. But since it's feedback time I thought I'd post my issues here as I move forward. (Everybody are welcome to write feedback here as well).
1) There is currently no option to download the surfaces/atlases in other file formats. Everything we download comes as .jpg which at least in case of normal maps is very unexpected. I have seen in the official videos there were file format options before downloading but they're not there at the moment and .jpg downloads as default.
Picture2) Megascans Studio 0.8.62 doesn't generate large surfaces from smaller 1 x 1 m samples. (This needs a quick fix since 1 m surfaces look too repetitive). Notice as we increase the ground size nothing changes and the pattern just repeats).
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Replies
Please correct me if I´m wrong, but I´m afraid this is how the textures are scanned.
You can clearly see the 1 x 1 m tiling in the Tiled preview.
But 1 x 1 m surface textures would be unusable. The repetition would be ridiculous!
We need clarification from Quixel on this.
Also, no doubt the .jpeg issue is just a beta thing and will be sorted ASAP as this is obviously the last format people would want.
1x1 and 2x2 are currently on the site. Here's a 2x2: https://megascans.se/assets/pjuu520
Can you also please clarify whether Megascans Studio is supposed to to create 2x2 and up from 1m surfaces? wondering if the functionality is broken or what else.
Thanks for the reply.
I'm having a lot of difficulty accomplishing what I want to in this tool, which is: To blend various similar looking scans to create a larger (2x2 or 4x4) texture that doesn't have noticeable repeating patterns (most of the scans have very unique detail, which is cool, but it makes them unsuitable for direct use when tiled). However, no matter what I seem to do with the tools, the unique detail of each layer is retained, which means that I can't hide the tiling artifacts, I just introduce more tiling artifacts with each new layer I add. I don't know if this isn't what the tool is meant to be used for, but some sort of manual mask painting would help a lot, some tools similar to the masking tools in dDo for instance. As is, I'll probably use dDo for this purpose instead.
Here is an example, 3 layers tiled but the tiling artifacts from each layer are visible at 2x2:
The height noise tool can add a certain degree of variation, however it seems limited. Perfect for dirt or sand but not really useful for flat surfaces like concrete floors or walls.
The image output settings are confusing, the way it is by default I thought I had to manually set up every channel of every input. The specular preset (or any preset really) should be enabled by default to reduce confusion.
Performance/memory usage does not seem to be very good. I exported a 8k texture with 3 4k layers and it ate all my available ram, ~12GB, and basically made my computer unusable.
1.Is it indicated somehow which scan is 4m ? To be honest smaller ones are pretty useless for us . We actually need environment textures covering at least 8-10 meters in the engine. It's by the way a reason why I hardly use Quixel suite at all . Textures are apparently too repetitive. Looks ok only on small props.
2. Could somebody elaborate more what Indy studio/freelancer could sell to bigger studio without any legal encumbrance/ extra costs
4. Can I use Megascan studio software with our own photogrammetry based materials ? Does it work with 2x1 , 4x1 scale factors ? To be honest we don't use square factored environment textures at all. They are always 2x1 at least.
-20 soils
-30 grasses
-30 concretes
-30 bricks
-30 woods
For now there is almost nothing from this
Studio soft looks great.
5) Bridge takes about 20% of my CPU every time I have it open (even if minimized). 4790K here.
@gnoop
1. 4m scans are coming soon!
2. So long as you're creating work as an indie artist or studio, you won't need a full studio license.
4. You can soon! We're adding custom material support ASAP!
any chance of 8m scans? That would be sweet.
(Cropped a very small part of it)
At the same time i catch myself thinking i wish i could do this and that that i can do in Substance, so i'm really looking forward to see how Studio will evolve and how both tools will compete in the future for composing of scanned content.
I would say in the short term high on the priority list should be masking and randomizing options. Would also be nice to be able to set things back to their default values.
The quality of the Megascans assets is outstanding. Good job and congrats to the successful release!
1. mask painting for layers in megascans studio....
2. custom geomentry...
EDIT: Hmm not browser related. I login on Edge and 8K option is gone now. Is this a bug or do I have to pay more for other subscription or something ?
EDITII: Seems mostly 3D Meshes have the 8K option. So its ok now.
Cheers.
Do note that the free sample assets are available for download at the highest resolutions which is what you might be on when seeing 8K options. Let me know if theres any confusion.
Cheers,
Happens often. But they appear after some time.
Edit: Thanks for the new Bridge update. CPU is now free!
Here's the first couple rows of the library. Feels life as if you have scanned many of them once, then flipped them and scanned again. What is the backside usually used for? because the silhouette is almost exactly the same between the two. I'm thinking it might have been useful for films somehow. But would like to know more specifically.
Would be really nice to have 3D preview of the 3D models. Like Marmoset viewer or Sketchfab..
One wish: you have lots of great 3D stone assets, but all of them are quite sharp and rough stones. I couldn't find a single smooth stone! I need them for shores where all stones have been smoothed round by the water during thousands of years.