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CrossBow (textured & rendererd in Substance Painter)

CB_Productions
polycounter lvl 2
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CB_Productions polycounter lvl 2
Update #3: 

Can now be purchased on the UE4 marketplace: https://www.unrealengine.com/marketplace/animated-light-medieval-crossbow

Includes a dynamic rain and blood shader, have a look here:

https://www.youtube.com/watch?v=2vVSgc7gmDw&feature=youtu.be

Update #2: (now rendered in UE4)


Original Post:

So, this is my crossbow (still WIP, rope not properly textured, trigger is missing).

But wanted to get some feedback. Let me know what you think and what I can do better ;)


Replies

  • PyrZern
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    PyrZern polycounter lvl 12
    I'd probably make the wood texture's color more orange/brown so it doesn't appear so.... bland. And some man-made scratches on the wood. Maybe the metal bits cleaner as well...




  • CB_Productions
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    CB_Productions polycounter lvl 2
    PyrZern said:
    I'd probably make the wood texture's color more orange/brown so it doesn't appear so.... bland. And some man-made scratches on the wood. Maybe the metal bits cleaner as well...
    Thanks for the feedback! It was going for a more dirty look. But I will give the more cleaner look a try. 

    How would one go about adding man-made scratches with Substance Painter? Do you paint them manually or use a Tool for this?
  • CB_Productions
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    CB_Productions polycounter lvl 2
    PyrZern said:
    I'd probably make the wood texture's color more orange/brown so it doesn't appear so.... bland. And some man-made scratches on the wood. Maybe the metal bits cleaner as well...
    Okay, so I changed the color of the wood a little bit and also made the metal cleaner.

    The screws are now in a bronze color.

    Any tips on how to push this further? I am unsure on how to add further details to this.




  • CB_Productions
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    CB_Productions polycounter lvl 2
    Little update - now rendered in UE4: 



  • The Rizzler
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    The Rizzler polycounter lvl 9
    Not sure there's a lot more you can do, it doesn't look like you've dented the metal through sculpting but that's implied a bit in the texture? If not then sculpting would add a bit more detail. Other than that you would have to model more geometry. I guess there's one thing - when metal meets wood for an extended amount of time, it can stain the wood - so some subtle staining where the metal contacts the wood might add a bit of interest. 
  • CB_Productions
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    CB_Productions polycounter lvl 2
    Not sure there's a lot more you can do, it doesn't look like you've dented the metal through sculpting but that's implied a bit in the texture? If not then sculpting would add a bit more detail. Other than that you would have to model more geometry. I guess there's one thing - when metal meets wood for an extended amount of time, it can stain the wood - so some subtle staining where the metal contacts the wood might add a bit of interest. 
    Thanks for the feedback. 

    If I wanted to add some geometry. What kind of details would you suggest to model?

  • CB_Productions
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    CB_Productions polycounter lvl 2
    Here's another shot of the clean version. The blood in the first shot is not baked into the texture but rather uses a dynamic blood mask (inside UE4). That way the amount of blood can be altered during runtime.


  • The Rizzler
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    The Rizzler polycounter lvl 9
    Thanks for the feedback. 

    If I wanted to add some geometry. What kind of details would you suggest to model?


    Sorry, I missed your post. Just googling 'old crossbow' and I'm getting some really interesting designs, e.g



    note the additional spokes at the front and the engraving/embossed floral metal parts
    There's this one too, which is surprisingly colourful 



    You might be able to add some pattern work onto yours in the texture, but what I meant was you'd need to make the model more technically detailed for it to be a more impressive piece. One detail I really like is the little gate entryway you can see in the second picture @PyrZern posted where the limb enters the body. It's little details like that that give props a lot more character and life - maybe something to think about for your next project rather than getting set back with this one. All in all the model and textures are good - it's just I think there are more interesting crossbow designs to work from, is all! 
  • CB_Productions
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