Hello everyone, going to start to develop the character.
Starting the pre-production process. Main theme would be combining the Mystic(shaman, sorcerer, wizard and etc.) and Rogue character type( mostly elements similar to Hellsing, long pistol). Character would be in Modern environment, art style would be maybe in fusion with realistic and game MMORPG art style.
Software i will use:
Zbrush
iClone Character Creator
3ds Max
Substance Painter
xNormal
Adobe Photoshop
At this time my pipeline would be.
*1. Use CC to make the base body
*2. Optimize the base body in Zbrush
*3. Extract Clothes and Segments in Zbrush
4. Individually develop main assets (pistol, mask, skull).
5. Develop and Pose high poly mesh.
6. Retopology
7. Bake and Paint.
8. Rigging
7. Animation
Replies
The main concept of the character. First sketch in action.
The final color version. Later i will make face and gun variations.
-Alex
I used a little bit of the iClone software. As it seems it is very useful for character development. So i created a basic woman body.
My main plan was to make a body and then export the OBJ file to Zbrush.
In Zbrush i have made some tweaks with face and body.
Then started to extract all the dress pieces, to make all the main visual features of the character.
Made all the essential details. Still working on minor assets like skull, pistol, hair and etc
Main reference was the Jackal from Hellsing anime.
Started in Zbrush. Made the high poly version, retopology in 3d max.
Still need to bake the textures and paint it in Substance Painter.