I don't know why this is happening, i think it had to do with smoothing groups but at the same time i don't think that !
Here is a picture of the models wire frame, the unwrap and the whole normal map bake!
Thank you all in advance !
Have a nice day.
Simon
Replies
http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
I should note that your goal shouldn't be to completely eliminate this waviness from your normal map. It's not inherently bad that the waviness is there, as it's a direct result of the normal map compensating for the difference in shape of your low poly compared to the high poly. Check the normal map applied to the low poly and see if it is satisfactory. If it looks fine, then it doesn't matter what your normal map looks like.
You could also use a high poly which is just the low poly with bevelled edges and no sub division, because the geometry is the same you won't get waviness
You might have got a result this time but it is a bad habit. You're better off learning why NMs work the way they do rather than hacking your way to results by painting.