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Gloss map for PBR

Armitage19
polycounter lvl 4
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Armitage19 polycounter lvl 4
Hey,

I am trying to find a good workflow for making Pbr materials from real world pictures.
So far, I managed to make good albedo, normal, displacement and specular maps.

But the gloss/roughness is a big problem.
There is a gloss meter but that's useless for textures.

How would you make a gloss/roughness map in this case?

Thanks

Greetings from Japan

Replies

  • musashidan
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    musashidan high dynamic range
    Whatever you do manually is going to be 'hacked' guesswork, at best. Now that's not to say the results will necessarily be bad when rendered, but I would use a program like bitmap2material.
  • Armitage19
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    Armitage19 polycounter lvl 4
    Well, I was thinking about using that. But, I can real world values for everything beside gloss/roughness.
    And then using guesswork for that, cant bring myself to do it.
    I really want to have the real world values.

  • musashidan
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    musashidan high dynamic range
    Well you're never going to have the exact real-world values because all of this stuff is essentially hacked, faked, and a clever use of trickery/artistic skill. You can do the usual manual work of compositing various derived greyscale maps and adjusting values/curves/etc, but really you shouldn't get obsessed with trying to achieve 100% accuracy. Using your eye, your artistic knowhow, scrutinise refs, and look-deving  until you get a believable, realistic looking render should get you there.

    Even auto-solutions like B2M is just the computer guessing......but quicker. :)
  • leleuxart
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    leleuxart polycounter lvl 12
    The real world values of gloss/roughness are too varied across a single surface. It's not really worth the hassle of matching it perfectly, when you can generally eye-ball it and test it in various lighting conditions and camera angles to get it close enough. 
  • Armitage19
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    Armitage19 polycounter lvl 4
    Yeah, but its kinda a shame I cant match perfectly.
    When you look at it, you see that the information is there.
    Someone needs to find a way to extract this information easily from pictures.
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