Hey,
I am trying to find a good workflow for making Pbr materials from real world pictures.
So far, I managed to make good albedo, normal, displacement and specular maps.
But the gloss/roughness is a big problem.
There is a gloss meter but that's useless for textures.
How would you make a gloss/roughness map in this case?
Thanks
Greetings from Japan
Replies
And then using guesswork for that, cant bring myself to do it.
I really want to have the real world values.
Even auto-solutions like B2M is just the computer guessing......but quicker.
When you look at it, you see that the information is there.
Someone needs to find a way to extract this information easily from pictures.