Here's my work so far on my AKM. I decided to over model so I could create the best shapes and silhouettes. Additionally I worked on some the interior that the player might see. So far I'm about 20 hours into this and will be baking in Substance painter 2 after I UV. Any critiques or insight would be appreciated. Thanks for checking out My AK74. Future releases on CS:GO, Fall out, and more!
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It's also currently a semi-auto version, as the auto sear pin is missing (just in front and below the hammer pin). You're also missing the left side of the selector arm (which would be on the right side in your case).
Apart from that, it's not bad.
Edit: I think I will add a side mount!
Did you check my artstation or polycount page?
Your Art Station, Ah I haven't been in zbrush yet, taking classes on it in 3 weeks, hmm im sure i can just bevel and merge some edge loops in the hardest edged areas.
I modeled the big interior concepts such as the trigger mechanisms because I'm working on having a version that has no dust cover in game :proud: