Hello. I would like to ask You for Your help.
I have a low poly model. I baked it in substance painter 2 and it looked fine but after I imported it to UE4 I realised that I have problem with vertex normals.
I tried to triangulizate it or fix them manually but it didn't work.
My question is - How can I fix this vertex normals ? I have hope that I don't have to models this once more from zero :P
Screens: (I am talking mostly about this little hole and about normals in this bigger cylinder)
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Thanks and Cheers !
Replies
You should have something looking like this in the end:
My soft/hard edges are good I think
So if the normals are skewing unexpectedly, try unlocking them, set everything to face, clear history then do the edge smoothing again and see how that looks.
But I am still grateful because I learned something about vertex normals :-)