I know, I know.. Another newbie to Polycount asking for a portfolio critique... I just graduated college and want to make sure I'm as good as possible to find a job in this difficult industry to get into. Be harsh, be honest, be helpful. I'm going to start posting WIPs on here from now on and hopefully get to know some of you guys!
portfolio:
http://www.scott-harris.net/
Replies
If you want a single point to improve from, I'd suggest you re-light all three of the scenes you posted. Right now everything feels very flat--all three scenes have large areas that just don't really read because they're so dark overall.
I can't offer any single easy fix for all three scenes, but you might want to do some test renders with all the color, texture, bump, normal, spec maps turned OFF and see how the lighting can be adjusted--some kind of directional fill light on the Olivanders and Cambodian Temple scenes would really help the read better. (The rule I always use is that the lighting alone should be sufficient to define the entire scene--texture maps are a bonus.)
As always, just my two cents. Looking forward to seeing the next iteration.
It doesn't look like Ollivanders, it looks like a boring storefront on a quiet downtown street. Nothing about it screams "We sell magical wands here that call out to their owners, and weird stuff goes down here, so much so that there's really no point in keeping things clean like a shoe shop!."
I want to see inside the shop. I want to see unopened boxes, magical stuff. The storefront is too clean. The lighting not menacing or inviting, just even keeled. Using the blue curtains to hide the inside of the shop steals SO much away from the scene.
I see no story, and I want that from you pieces. This applies to the others as well.