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Substance Painter Strange Artefacts when baking normal Map

Toothless
null
Hi,

I am quite new to texturing and I am trying to bake a normal map of a high poly tree object into a Low Poly version as I would like to use it in Unity. But for some reason I get strange artefacts along the edges of the low poly version when i bake the map and apply it.

here is an example of the problem that happens all over the model.



I am not sure what could be causing this. I have tried baking with and without a cage, altering the max frontal and rear distances, and also tried different resolutions for the map but they all give the same result.

Hopefully one of you knows how to fix this because I am very confused.

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