Hey there !
I'm a 18 yo newbie CG artist, and I started 3D a few weeks ago, with Blender
Nothing really fancy for the moment, but I would like to improve my skills so I'm practicing, practicing, practicing...
So here's my first ever "serious" model, a random hard-surface mesh :
http://goo.gl/GEG0vl 
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Built with Blender, using the Bevel Modifier to smooth the edges. Feedback really appreciated !
Thanks a lot for reading this post, hope you'll reply
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Replies
Thanks a lot for your message dude !
I was given the advice to use SubD modeling workflow instead of the one I used (based on Bevels). So here's my updated mesh. By the way, is the topology good or should I get a rid of some edges on my model ?