Hey there !
I'm a 18 yo newbie CG artist, and I started 3D a few weeks ago, with Blender
Nothing really fancy for the moment, but I would like to improve my skills so I'm practicing, practicing, practicing...
So here's my first ever "serious" model, a random hard-surface mesh :
http://goo.gl/GEG0vl ![Image: https://us.v-cdn.net/5021068/uploads/editor/o8/ycym4vgtl7yb.png](https://us.v-cdn.net/5021068/uploads/editor/o8/ycym4vgtl7yb.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ww/xuzkgf43y459.png](https://us.v-cdn.net/5021068/uploads/editor/ww/xuzkgf43y459.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/of/jc91nbebnp39.png](https://us.v-cdn.net/5021068/uploads/editor/of/jc91nbebnp39.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/h9/w70nfkba7kg0.png](https://us.v-cdn.net/5021068/uploads/editor/h9/w70nfkba7kg0.png)
Built with Blender, using the Bevel Modifier to smooth the edges. Feedback really appreciated !
Thanks a lot for reading this post, hope you'll reply
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
Thanks a lot for your message dude !
I was given the advice to use SubD modeling workflow instead of the one I used (based on Bevels). So here's my updated mesh. By the way, is the topology good or should I get a rid of some edges on my model ?