hello, i've made some zbrush stuff for practice my skill.
(more than 3.2mill poly. ...i think it has a poor detail for its polygon numbers)
after this, im stuck into the texturing part.
this thing has a very lot of poly and don't have UVs yet. i've study about texturing pipeline which on youtube but i cant sure what is better solution.
1. retopo in zbrush -> make UV in max or zb -> subdivide and project detail(keep low poly) -> texturing with polypaint in zbrush and export map(diff,normal,specular,Ao etc)
2. retopo in zbrush -> make UV in max -> projet high poly to low poly -> export map -> texturing with other bodypaint tool or photoshop, etc
hmmm...or this two pipelines are both bad? can you advise about this working?
Replies
-don't paint in zbrush, use quixel suite/substance painter + (or) photoshop
And I recommend to watch this: http://www.gdcvault.com/play/1021836/Blurring-Separation-Between-Concept-and
Doing both you will learn more and, more importantly, WHY certain ways of doing things or tools to use will work out better in terms of efficiency, comfort, end result, and speed.
You have an idea of what you need to do so experiment and accelerate learning.