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stuck in texturing : what is better pipeline?

kimplate
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kimplate null
hello, i've made some zbrush stuff for practice my skill.

(more than 3.2mill poly. ...i think it has a poor detail for its polygon numbers)
after this, im stuck into the texturing part.
this thing has a very lot of poly and don't have UVs yet. i've study about texturing pipeline which on youtube but i cant sure what is better solution.

1. retopo in zbrush -> make UV in max or zb -> subdivide and project detail(keep low poly) -> texturing with polypaint in zbrush and export map(diff,normal,specular,Ao etc)
2. retopo in zbrush -> make UV in max -> projet high poly to low poly -> export map -> texturing with other bodypaint tool or photoshop, etc

hmmm...or this two pipelines are both bad? can you advise about this working?

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