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Author:
andrewmelfi
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3D Art Showcase & Critiques
[UE4] - Fantasy monument
mabden
polycounter lvl 7
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mabden
polycounter lvl 7
Aug 2016
Hello polycounters.
I want to create a model based on this concept.
Here is the simple blockout done in maya.
And Zbrush sculpt
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concept.jpg
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BlockOut.jpg
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sculpt2.jpg
209.9K
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mabden
polycounter lvl 7
Aug 2016
TrimSmoothBorder/TrimDynamic for edges
orb brushes + noiseplug + some alphas for damage
and couple of brushes from MarbleDamage pack from here
http://www.zbrushcentral.com/showthread.php?193982-Damaged-Marble-Pillars-including-resources(zBrushes-zTools-ingame-models-amp-textures)
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mabden
polycounter lvl 7
Aug 2016
Low poly test
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screen02.jpg
210.9K
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kohg
polycounter lvl 9
Aug 2016
looking good
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mabden
polycounter lvl 7
Aug 2016
Finished crystall sculpt.
And started to texturing (render from Quixel 3DO).
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sculpt3.jpg
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texturing01.jpg
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Maxilator
polycounter lvl 8
Sep 2016
Sculpt looks good, the material so far looks very flat.
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mabden
polycounter lvl 7
Sep 2016
Started to set up scene in UE4.
That's how it looks so far:
https://www.youtube.com/watch?v=UGT9jG8G5d8
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Brian "Panda" Choi
high dynamic range
Sep 2016
@mabden
Do you have a breakdown for your crystal material node structure?
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mabden
polycounter lvl 7
Sep 2016
Brian "Panda" Choi
Ok. I'll do that soon. But right now it's just a mess of nodes.
I know that it's not perfect, but I think I'm done with that
https://youtu.be/xg2cG_ifEXo
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Showcase_1920_web.jpg
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stilobique
polycounter lvl 12
Sep 2016
I like your cristal materials. Why not adding a very small glow effect inside your mesh ?
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amirabd2130
polycounter lvl 7
Sep 2016
awesome
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orb brushes + noiseplug + some alphas for damage
and couple of brushes from MarbleDamage pack from here
http://www.zbrushcentral.com/showthread.php?193982-Damaged-Marble-Pillars-including-resources(zBrushes-zTools-ingame-models-amp-textures)
And started to texturing (render from Quixel 3DO).
That's how it looks so far:
https://www.youtube.com/watch?v=UGT9jG8G5d8
Do you have a breakdown for your crystal material node structure?
Ok. I'll do that soon. But right now it's just a mess of nodes.
I know that it's not perfect, but I think I'm done with that
https://youtu.be/xg2cG_ifEXo