Hello pewps!
I was trying to find an answer to a question of mine on the internet, but I could only find half of it.
I have managed to find out how many polygons / triangles are main / side (unique) characters made of in next gen AAA games, like Uncharted 4, Order 1886, God of War and similar, but the other part of my question still stands - do they use 1 map or multiple texture maps on main characters / side (unique) characters? And how large are those maps - 2k, 4k or something else?
I know this is a pretty vast question, and it depends on shaders, lights, engines and stuff, but if anyone could take an average of all that in games and give an answer it would be awesome.
I am creating a character now and I want to make it up to todays standards, so I want to know that so I dont use too less of resources or too many of them.
Thank you!
Replies
Look up Naughty Dogs Playstation Dev Days talk on Uncharted 4, they give an overview of what they are doing over there.
Also look up on Epic is doing their characters for Paragon, you can even download source files for UE4 for some of their techniques.
In short, a modern character is probably a baked 2k - 4k set of textures with a set of masks made for blending, with a small amount (1-4) of tiled textures used in the materials.
The old school way of doing it, is just to model/sculpt all of the detail into the high res and bake that all down to a texture set.