Home 3D Art Showcase & Critiques

Critique: Female anatomy and bot design

Aeternal
null
Offline / Send Message
Aeternal null
Hello everyone!
I've recently attempted to do a full body female character and would love some feedback on it. I also played around a bit trying to give her some kind of sci-fi armor. The body hasn't been detailed as of yet, so no eyes, wrinkles, etc. I would really appreciate feedback on the anatomy and form.
Thanks!

Replies

  • braintrain
    Offline / Send Message
    braintrain polycounter lvl 7
    Looks pretty neat!
    The feet look quite big though. That´s not necessarily wrong but a design guideline would be to make the feet as long as the head.
    And an appeal guideline would be to make the feet smaller for women;)
    The pic quality isn´t that great but I would say from what I can see you could polish the knee area a bit more and maybe revisit the shoulder area at the back side.
  • Aeternal
    Offline / Send Message
    Aeternal null
    Thanks a ton for the feedback, braintrain! Sorry for the resolution, they came straight from the ZBrush viewport. Don't really know how to showcase it otherwise without spending ages rendering out images from all sides.
    I spent some more time on the back and added some actual shoulder blades, it still needs work but it's improving. As for the knees I will do a study on them tomorrow , I already spent some time giving them more volume but it's too rough to get any feedback on. Shortened the feet as well and it does in fact look better :)
    Spent some more time on the speedy pants as well. Not much has changed besides some polypaint and cleanup.
    Feel free to destroy me with critiques! Unleash the demon inside! :awesome:

Sign In or Register to comment.