Hello All,
I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game pipeline: High poly mesh, game res mesh, UV, bake, texture and then present. I do my modeling and UV's in Maya, texture work is done with Substance Painter/Designer, I do a real time render displayed in Sketchfab usually. And then final look in Photoshop. My most recent asset I've finished was a modified pistol. I combined it with a rifle grenade I finished previously and added a mini scene aesthetic to it. I'm primarily a hard surface modeler but I also enjoy doing character work, modeling is modeling after all.
Here is a link to my artstation:
http://jimistone.artstation.com/Thanks in advance!