Whether you are a 3D modeler, sculptor or 2D artist, this will be the problem of communication.
There are gumroad, Gnomon, many resources from great teachers online, but the critic and feedback is very important, for me, relying on free forum critics got old, because I'd rather be an apprentice cook and have one chef in the kitchen, than many at the same time for just me.
I really would be interested in getting feedback from and industry professional or veteran, to make it that one chef, and all other critics be secondary.
I have searched around, but I did not find many active critic groups... and others I've find are very expensive...
Hopefully someone wants to share the group where they go for this? And maybe this thread can help someone else as well?
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but yeah getting real and detailed feedback from a busy veteran will probably cost you, most of the time polycount will be enough.
If you are detailed and ask for feedback on specific parts it's easy to lure in the greats to give you feedback.
For real, though: this is the best place
depends.
The quality isn't amazing but at least they're honest and rough. Sometimes different subs like /r/learnart help too but I usually get fewer responses.
Yeah, that might help. I try to give critique whenever I feel like I can help someone in a specific area, but giving broad advice is always more difficult and time-consuming. At least in my experience.
Yes, be more specific on which aspect of your artwork you want critique, it increases by a lot the chances of getting good feedback.
(though i do miss polycount-era polycount when there was actual polys to count instead of sculpts everywehre, domination war changed everything *grumble*)
As for the "making smut" thing, I think that won't be a major issue in most cases. Game artists are pretty open to smut.