nice colors. I would suggest finding some life drawing classes. But Nice color structure, a well balance for the rogue. Given a year of dedicated life drawing, you could be producing some amazing concepts, I am sure.
nice colors. I would suggest finding some life drawing classes. But Nice color structure, a well balance for the rogue. Given a year of dedicated life drawing, you could be producing some amazing concepts, I am sure.
One thing I would suggest trying (other than life drawing, because that thing is just essential to anyone): is to try and draw your designs without the details. For instance, the lines patterns on the shoulder guards, the holes on the belts, the patterns on the clothes, the fishnet sleeves, the bolts on the helmet... These are things that you can add after you feel you are confident with the main shapes.
During the early phase, try and see if your anatomy is solid. I do think anatomy can give the wrong idea that it's about the details of the muscles.. etc. For me, I like to break it down into a simple term like, proportions and volume. Is the ratio of the character as you intended? Are the arms or legs too long? Or do the joints feel like they're connected naturally (doesn't necessarily have be be 100% scientific, rely on your intuition if that helps you better)
Like 'ifuxedupe' mentioned, you've got a great sense of color. And while good color/rendering can mask some line art mistakes, I think a shaky foundation can bite you in the behind if you're not paying attention. I know it's super tempting to get into the details and really hash out the intricate designs, but my advice is to try and get the basic shapes down first. That should be the first and foremost priority (in my opinion)
Thanks for taking the time to look at my stuff and giving me some awesome feedback! Ive been trying some new things lately, blocking in shapes is one of them! It helping me quite a bit! Practice makes perfect!!
Great work, I like the style and subjects, lots of fun already in your illustrations. Work hard to keep that in your future works : ).
fun and context > rendering.
(subject is more important than looks)
As for the technical aspect, I'd like maybe do a few lighting exercises, where each pixel you draw respect a uniform lighting in your scene. (think of your characters or objects as 3d forms in a same environment)
It will make the rendering look more convincing. Hope that helps!
Thanks for commenting!! And thank you for the feedback! I agree, I do need to work on some Lighting techniques! Thanks for taking the time to look at my stuff!
Replies
I Appreciate it a lot!!
And Anatomy!
Picture I drew looking off a reference of Zack Fair from final fantasy!
I think you're off to a great start.
One thing I would suggest trying (other than life drawing, because that thing is just essential to anyone):
is to try and draw your designs without the details. For instance, the lines patterns on the shoulder guards, the holes on the belts, the patterns on the clothes, the fishnet sleeves, the bolts on the helmet... These are things that you can add after you feel you are confident with the main shapes.
During the early phase, try and see if your anatomy is solid.
I do think anatomy can give the wrong idea that it's about the details of the muscles.. etc. For me, I like to break it down into a simple term like, proportions and volume. Is the ratio of the character as you intended? Are the arms or legs too long? Or do the joints feel like they're connected naturally (doesn't necessarily have be be 100% scientific, rely on your intuition if that helps you better)
Like 'ifuxedupe' mentioned, you've got a great sense of color. And while good color/rendering can mask some line art mistakes, I think a shaky foundation can bite you in the behind if you're not paying attention.
I know it's super tempting to get into the details and really hash out the intricate designs, but my advice is to try and get the basic shapes down first. That should be the first and foremost priority (in my opinion)
Thanks for reading ^_^
Ive been trying some new things lately, blocking in shapes is one of them!
It helping me quite a bit!
Practice makes perfect!!
Thanks again!
Great work, I like the style and subjects, lots of fun already in your illustrations. Work hard to keep that in your future works : ).
fun and context > rendering.
(subject is more important than looks)
As for the technical aspect, I'd like maybe do a few lighting exercises, where each pixel you draw respect a uniform lighting in your scene. (think of your characters or objects as 3d forms in a same environment)
It will make the rendering look more convincing. Hope that helps!
And thank you for the feedback!
I agree, I do need to work on some Lighting techniques!
Thanks for taking the time to look at my stuff!