Hello dear comunity. Thanks for this awesome forum, full of amazing artists.
I am currently working on my portfolio and I am having a problem with a 3D model I did myself.
I am trying to lay out the UVW unwrap for the "VALDES CHAIR" I did the legs with no problem. But, the back of the chair its really difficult to unwrap.
I have done many approaches, but none seems to work.
I am here attaching pictures of the 3D model and my best attempt to unwrap.
I would apreciate it a lot if you guys could point me out in the right direction. So I can get a clean and good lay out.
have a great day!
Regards
oh! PS: I did use 1 seem, and then I broke the 2 parts and used PELT, but some how the texture looks wrong. why?
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Replies
As-is, I might try for a few camera mappings at major angles and try to stitch those together; the back, seat, front of seat, front/lower seat. From there you should have a relatively workable shape to focus on unwrapping the folded edges on the sides.
Well, actually this 3D model its already decimated. I could decimated a little more but then it will start to show the facetaded faces. I could make a normal map and decimated a little but I am not there yet. (I mean I am currently, learning to properly unwrap and create normal maps) so maybe you could point out a right approach for the normal map creation and the unwrap? I could send you the file if you wish. so you can take a closer look.
I am thinking that if I brake into many parts the mapping at the end will not look really good the seems when I stich them together.
Once again. thanks so much. here I am attaching keyshot rendering. My intention its to make the sewing in a texture, rather than in geometry. I want to finally optimize the geometry for game engines
On top of @throttlekitty advice, you could have unwrapped lowest level in ZB before decimation.
Thanks for your kind words musashidan.
One more questions that I through out there, I have this question in the back of my head for really long and a few days ago I even tried to research about it.
How do you guys make NORMAL maps? there are many tools. And many of them do not work 100% right. or thats the impression I get. I am right?
Thanks for your kind words musashidan.
One more questions that I through out there, I have this question in the back of my head for really long and a few days ago I even tried to research about it.
How do you guys make NORMAL maps? there are many tools. And many of them do not work 100% right. or thats the impression I get. I am right?
All tools that bake normal maps work as they should. It's people's misunderstanding of what they're doing that 'makes the tools not work'