What is the best way to create a cave scene for a game? Because I though modelling it will take lot of time and besides it will be super expensive as polygons, I use unreal engine 4 btw.
But really I think the way to go these days its to make it modular. I would suggest you download skyrim creation kit and look at the way they did their caves, for instance.
Hourences' tutorial is great, but it's from 2008. It's a bad idea to use a complicated modifier stack like he has in some of his screenshots.
Most of these modifiers are vertex-count dependent, so if you change the vertex count below them, they will be reset or will make bad data. Just something to watch out for.
Replies
http://www.hourences.com/tutorials-cave-modeling/
But really I think the way to go these days its to make it modular. I would suggest you download skyrim creation kit and look at the way they did their caves, for instance.
http://wiki.polycount.com/wiki/Modular_environments
Most of these modifiers are vertex-count dependent, so if you change the vertex count below them, they will be reset or will make bad data. Just something to watch out for.