I'm new here to Polycount, not entirely sure on how to properly post art, but anyways.
This was made in Cycles Blender, 1400 samples, I modeled it in Zbrush and then brought it into Blender to be rendered, the Material/Shader (I suck with terminology) Is my first ever successful shader I made myself, still going to experiment that's for sure, I didn't use composting to get the glow, that I pretty much did in photoshop with Gaussian blur. I also included the shader I made in case anyone wanted to use it, give tips/critiques, or make adjustments of their own.
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