Hello everyone,
Before starting this off I would like to thank you for checking out my post.
The feedback that I am looking for is about the 3d model of the player and monster! They are a Low poly single mesh models that i'm trying to keep simple and I have some image reference for the monster if anyone would like to know more (amnesia, numenera slidikin). Any feedback regarding my work’s truly appreciated.
Here is some question that would really help me out if you answer them:
1) Do those 3D models reaches the bare minimum standard an indie game company/industry has?
2) What would you like to be improved the most?
3) What do you dislike the most about the models?
4) What is your advise to make this models have the acceptable requirements for a standard indie game asset?
Thank you for your time and attention!
Replies
http://www.digitaltutors.com/tutorial/689-Creating-a-Low-Poly-Game-Character-in-Maya-and-Silo
Wireframe
Normal View
Smooth View
Take a look at these models for reference to better topological flow. Note how many polys they need to use to communicate the round forms of the legs, arms, etc. Your hands have bad topology as well. Look at the links below for really good examples from the Polycount wiki.
http://wiki.polycount.com/wiki/BodyTopology
http://wiki.polycount.com/wiki/Limb_Topology