Character Lady Warrior ( Warrior Princess ) Character design on progress : - Character base use iClone 6.5 Character Creator - Export Fbx and Obj format - Use obj format for modelling helmet
Character Lady Warrior . Character model design - Model use CC model - Export Fbx and Obj base - Then use obj model for made helmet Helmet look old style
Character Lady Warrior . Character model design - Model use CC model - Export Fbx and Obj base - Then use obj model for made helmet Helmet look old style
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Story base : Medieval Era Character name : .......... Type model : Lady warrior princess ( Strong but beauty ) Model for film or game : Action genre Weapon use : Swords Model base : CC base model ( Edit with the other 3D tool )
Lady warrior need weapon. Then , i made sheild -----------> i use sketchup ( sketchup is easy to use ) Sketchup model is compactible with iClone 6.5 via 3xchanges ( format Obj or Fbx ) For good texture i use Autodesk Fbx converter . Look on this progress ......
For speed modelling " Character for film or game " . I have a lot of human character accesories on My iClone library. iClone library from character base g3 , g5 , g6 and CC Character. So ...... i use part of accesories for " Lady Warrior " This ilustration model and motion.
Now ....... comeback to the weapon . My Lady Warrior have ------------> sheild ( medieval era ) sheild is simple made from wooden look. ( More incredible , i will use displacement )
Then , i made swords -------------> simple swords ( medieval era ) remember ......who is use the swords ? My Lady Warrior princess
So , i open sketchup . Why ......sketchup ( Sketchup is low polygon model )
I see carefully ...... My Lady Warrior Princess . I cheklist my model : - Head ----------> OK - Head Accesories ---------> Helmet with texture OK - Hair ---------> OK - Face ---------> I remember on film History. Beauty model . I will tell you later. - Body ----------> Strong but beauty ( need modification ) - Body Accesories ----------> OK - Cloth Upper ----------> OK ( but need modification ) - Underwear ----------> OK ( but need texture ) - Skirt ----------> OK ( natural look ) - Swords ----------> OK ( primitife style ) - Shields ----------> OK ( primitife style ) - Other ----------> I will chek again .
===================================== Then , i made belt with scuplt ( primitife look ) This on progress
Then , i see helmet carefully . So .... need evaluated on polygon mesh. Now , i need software for edit " Helmet Lady Warrior " in this case ---------> repair model sculpt ( i use Meshmixer from Autodesk ) then bring to Autodesk Mudbox for more detail. This look on progress
After evaluated the model " Human Base Model " This important for the next ---------> Model what for ( Film, Game, Facial Puppet , Render image and more ) On the market ....... Character model is important for the ending user , like : - Design character for magazine - Design character for comic - Design character for TV Comercial - Design character for Product Branding - Design character for 3D Printing - Design character for film - Design character for game - Design character for film VR 360 format - and more industry application
Every ending user --------> Deference behavior So , i need reference about " Bone Rig "
This my final character design. The warrior princess is " LADY GUINIVERE " The warrior princess " Strong but Beauty " This ilustration design character for " Book Story , Previsual Film or Game Developer " The story between history and fantasy.
This detail 3D Character Model " Lady Guinevere " Strong but Beauty. Warrior princess between history and fantasy. Specification model : - Character Name : Lady Guinevere - Story Base : Medieval Era - Type Model : Lady Warrior Princess ( Strong but Beauty ) Action Genre - Model For : Game Developer, Film Animation, Story Book, Pre Visual Film, Render image, VR 360 video etc - Bone Rig : Facial Bone Character Creator ( Ready Animated Body and Facial Puppet on iClone 6.5 Pro ) - Model Base : Character Creator Version 1.5 - Polygon : 157.623
I think congratulations are in order, from what I can tell you're the first person here to complete all the requirements for a submission on the challenge. Great job!
Thank's friends , Yes , i build traditional village with Sketchup , then import to iClone 6.5 Pro . ( Edit texture with Substance inside iClone 6.5 Pro ) Evironment and trees build with Speed Tree ( inside iClone 6.5 Pro )
Next step ..... i will make video this Lady Guinevere on VR 360 format.
Replies
Character design on progress :
- Character base use iClone 6.5 Character Creator
- Export Fbx and Obj format
- Use obj format for modelling helmet
Character model design
- Model use CC model
- Export Fbx and Obj base
- Then use obj model for made helmet
Helmet look old style
- Design model base CC
- Then , i made helmet
This look helmet " old style "
http://forum.reallusion.com/293288/Reallusion-Character-Design-Space-3D
How to display picture on this forum.
Character model design
- Model use CC model
- Export Fbx and Obj base
- Then use obj model for made helmet
Helmet look old style
https://1.bp.blogspot.com/-ByNk1XhDlyk/V6Ib-1udY8I/AAAAAAAAIcg/WSsedey8mOomAd6dOQORjrgLqH480k1fwCLcB/s1600/Lady+Warior+on+progress+2A.jpg
Character name : ..........
Type model : Lady warrior princess ( Strong but beauty )
Model for film or game : Action genre
Weapon use : Swords
Model base : CC base model ( Edit with the other 3D tool )
Then , i made sheild -----------> i use sketchup ( sketchup is easy to use )
Sketchup model is compactible with iClone 6.5 via 3xchanges ( format Obj or Fbx )
For good texture i use Autodesk Fbx converter .
Look on this progress ......
I have a lot of human character accesories on My iClone library.
iClone library from character base g3 , g5 , g6 and CC Character.
So ...... i use part of accesories for " Lady Warrior "
This ilustration model and motion.
My Lady Warrior have ------------> sheild ( medieval era )
sheild is simple made from wooden look. ( More incredible , i will use displacement )
Then , i made swords -------------> simple swords ( medieval era )
remember ......who is use the swords ? My Lady Warrior princess
So , i open sketchup . Why ......sketchup ( Sketchup is low polygon model )
I cheklist my model :
- Head ----------> OK
- Head Accesories ---------> Helmet with texture OK
- Hair ---------> OK
- Face ---------> I remember on film History. Beauty model .
I will tell you later.
- Body ----------> Strong but beauty ( need modification )
- Body Accesories ----------> OK
- Cloth Upper ----------> OK ( but need modification )
- Underwear ----------> OK ( but need texture )
- Skirt ----------> OK ( natural look )
- Swords ----------> OK ( primitife style )
- Shields ----------> OK ( primitife style )
- Other ----------> I will chek again .
=====================================
Then , i made belt with scuplt ( primitife look )
This on progress
Now , i need software for edit " Helmet Lady Warrior "
in this case ---------> repair model sculpt ( i use Meshmixer from Autodesk )
then bring to Autodesk Mudbox for more detail.
This look on progress
This important for the next ---------> Model what for ( Film, Game, Facial Puppet , Render image and more )
On the market ....... Character model is important for the ending user , like :
- Design character for magazine
- Design character for comic
- Design character for TV Comercial
- Design character for Product Branding
- Design character for 3D Printing
- Design character for film
- Design character for game
- Design character for film VR 360 format
- and more industry application
Every ending user --------> Deference behavior
So , i need reference about " Bone Rig "
The warrior princess is " LADY GUINIVERE "
The warrior princess " Strong but Beauty "
This ilustration design character for " Book Story , Previsual Film or Game Developer "
The story between history and fantasy.
The story between history and fantasy.
The story between history and fantasy.
Warrior princess between history and fantasy.
Specification model :
- Character Name : Lady Guinevere
- Story Base : Medieval Era
- Type Model : Lady Warrior Princess ( Strong but Beauty ) Action Genre
- Model For : Game Developer, Film Animation, Story Book, Pre Visual Film, Render image, VR 360 video etc
- Bone Rig : Facial Bone Character Creator ( Ready Animated Body and Facial Puppet on iClone 6.5 Pro )
- Model Base : Character Creator Version 1.5
- Polygon : 157.623
This Render Animation Lady Guinevere Action with motion.
https://www.youtube.com/watch?v=vZaNXO0PDQE
Happy modelling and animation.
Yes , i build traditional village with Sketchup , then import to iClone 6.5 Pro . ( Edit texture with Substance inside iClone 6.5 Pro )
Evironment and trees build with Speed Tree ( inside iClone 6.5 Pro )
Next step ..... i will make video this Lady Guinevere on VR 360 format.
This detail 3D Character Model " Lady Guinevere " Strong but Beauty.
Uses VR 360 Glasses for incredible moment.
This VR 360 video on Sketchfab
Lady Guinevere by Space3Danimation on Sketchfab