Hello.
I'm making a car driving simulator game. I don't know which of these scenes are look better for long term playing. The scene is used for choosing cars, installing parts and so on.
Which one do you prefer more? (Your answer may help other game developers,too. So please be specific.)
Replies
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Yes, the 3D model is a bit low quality. But I am talking about the background colors and the lighting conditions. The scene actually is for choosing cars and car parts. I'd like to know which one of those three are better.
EDIT: Thanks for the suggestion, You've guessed right. I've changed the reflection map to something else for the 1st scene. So I changed it back and now it should not show the normal errors that much.
Edit 2: Changed the model and here is the scene. The logo is not for Aventador but for Gallardo,though.
These artifacts look like they're caused by a non-synched workflow.
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Synched_Workflow
Is this display space for showing car parts too? Or only whole cars? What would it look like if I was choosing a different engine?
For the yellow car, the glare on it is pretty substantial, which I thinks distracts from the vehicle. The paint doesn't look very realistic, if that is what you were going for.
http://pictures.topspeed.com/IMG/crop/201605/2016-lamborghini-aventado_600x0w.jpg
See how the highlights and reflections look in the sample image?
Yes, this is the scene that I show cars (shop or garage), car parts and the stuffs like that (wheel alignment blah blah) . Here is how you can choose an Engine.
Scene 1:
This is a scene for car tuning and garage with the tools and the stuff - as @Eric Chadwick suggested last year.
This is also a scene for car tuning and garage but without anything, something like ProjectCARS, Assetto Corsa, and GranTurismo which is somehow similar to the first scene I've uploaded a pic of.
Scene 3:
Some nature stuff.
If you have an idea, please feel free to write it.
Best.