Hello, my name is Fuquan Smith. I am looking for freelance / full-time opportunities. I use
the PBR workflow using Maya to model and Substance Painter/Designer to texture
(sometimes Photoshop if it’s necessary). Every asset I made, I modeled , UV unwrapped, textured, lit, and presented. Some of my work is presented below.
A recently finished project Iv'e been working on. It was inspired by a concept art based on the game "Resistance 3". Everything was modeled in Maya, textured with Substance Painter/Designer, and assembled in Unreal Engine 4.
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