I'm trying to delete those ugly lines visible in the cylindrical shape of the lens. What is causing them is the added edge loops I made for the protruding detail with the switch. The problem is that if I delete those edges, it'll look even worse because of the n-gons. Any ideas?
I tried with creases too but it shows some artifacts:
Subdivide Smooth also produces those lines if you make enough cuts. It seems like you need to have your quads approximately evenly sized in order for the Subsurf to work properly. But what about the cases where you need a lot of loop cuts in one specific area but not in another?
Replies