Link to their features-pageI've heard a bit about LW, but I haven't seen many people using it, especially for games. Would getting LW over something like MODO make sense? I'm currently using a student version of Cinema 4D Studio and it's going to run out fairly soon.
Also, it seems LW's student version is fully commercial (but not free), which is nice.
I feel like I should look into Maya or 3ds Max at some point but I'd rather stay away from Autodesk for as long as I can. MODO Indie is also something I'm considering but paying 280€ for a 100K poly budget is a dealbreaker.
So, Lightwave - opinions?
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I think MODO has a student version as well, but it's non-commercial and it has an annual cost - and I'm quite unsure of the upgrading process. I believe they require you to use the student version for 2 years before you can upgrade to the full version.
I made this piece entirely with LightWave, except for baking : https://www.artstation.com/artwork/yQDDK , and it's game ready...
It actually isn't more shortcut-oriented than any other application - this is somewhat of a myth perpetuated by Blender users taking pride in memorizing and using the default set of hotkeys. Just like any other program Blender comes with default key bindings, but all of them have menu equivalents, and all of them can be set to any custom input.
The main problem is mostly the documentation and tutorials being written by users of the program often (always ?) mentioning the default (= arbitrary) shortcuts for tools rather than simply mentioning their menu locations. But that's nothing that a little bit of research can't solve.
All that said, addons coming with hardwired keybindings are definitely a problem. This is just plain stupid and seriously needs to stop, but unfortunately it seems to be a trend followed by many third-party addon creators.
Bluestemos, the UI is a lot less clunky now, I would even say it's elegant imo. The one and only menu I can think of that needs a little re-organization is the 'Mesh' menu in edit mode. I think because Blender is getting more and more modeling tools by the minute, it's starting to get a bit cramped.
@pior : I guess I just got the shortcut-oriented feeling since I was in fact trying to follow tutorials and the tutors always used shortcuts, and didn't show where the tools actually are.
@ironbearxl : Hmm, I'll probably have to look into Blender some more.
However I'm kind of leaning towards MODO Indie here. Having used the trial of the previous MODO version I really liked the UI and the way the program works. I've also seen a ton of Cinema 4D users like myself start using MODO, so I feel like it could be a fitting next step.
I'll check the trials of them both out and try to test them as thoroughly as possible, thanks for the tips guys.
Best of luck in your research !