Hey guys, I'm working primarily in MODO, and when I have instanced meshes and export them, I can import them into UE4 using the new Scene Import option, I'll only have 1 mesh in my asset library, but the instances will still appear in the Outliner as instances of that mesh.
Is there a way doing that using Maya? If so, any chance for a step by step mini-guide? Tried Google it but I'm getting results regarding writing blueprints to instance meshes along splines etc in UE4 which doesn't help me much haha.
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