Hello All,
I'm a bit new to the forums, so I'm not sure if this is the best place to post this. My apologies if not.
I am currently learning character modeling for Unity, and I would appreciate and topology, anatomy, etc. critique and guidance on my character. He is one of my first characters, so I want to make sure I am fully understanding anatomy, and get him right before I continue with other characters. He looks a bit off to me, but I can't tell where.
He is roughly 18-20 years old. Below is a link with attached pictures.
https://drive.google.com/open?id=0B6pW9GdpnFNLVnhiWTJSRjR3WnMAll tips, coments, and critiques appreciated!
Replies
You should upload or embed the pics directly on polycount. Also if you want critiques on topology you might want to provide wireframe shots as well!
From what I can see the eyes are too big. It´s a common mistake that people are tempted to do, myself included. As an average guidline you should be able to fit 5 eyes into the width of the head. Never works for me completely but right now, from the corner of the eyes to the border of the face, the distance is barely one third of an eye.
Hope this helps;)
I'm afraid I couldn't find the right way to upload photos, but I'll look again.
Basically restarted the model. I feel it looks a lot better now, but the eyes and temples look off. Maybe the cheek bones too? Advice always appreciated!
I see that around the temples looks a bit weird so I will fix that up.