Hey everyone, it's been over 3 years since I posted anything, so it has been a while! I got a day job as an illustrator that has kept me busy so I had a long time where I was only working on 3d when time permitted from paying the bills. Lately I started making more time for sculpting because I enjoy it so much and wanted to add some peices to my portfolio, so here I am looking for feedback and critique to better my skills.
Enough of the reintroduction! Here is the current model I'm working on, a horse study. I'm going for a bit more realism to better my understanding of horse anatomy so I spent a lot of time looking at various types of horses and breeds. I was also going for a bit of a horse primitive to build different breeds out of later so I went with a bit of a collage of different horses to find a bit of a middle road and looking for general anatomy. As far as plans I was wanting to refine the legs and muscles a bit more for definition, as well as sculpting the hooves and hair more since those are just temp for now while I focus on the body. Eventually I want to take this into Substance Painter to texture. Thanks for taking a look and I appreciate any comments or critiques!
Here is a composite with perspective turned off
Here are some other images with perspective turned on
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though there are some things that you do.. to improve it even more.
Here's an update of the progress, not a ton but a bit more definition in the legs and some anatomy corrections. I'm thinking I went too exaggerated in certain areas so I'm pulling some of the definition back a bit in places like where the front legs meet the chest and so on. I also still need to work on the hooves, they don't look and feel like they compress like real hooves so that's a priority. I think the mane and tail will wait until I'm happy with the main body, ready to pose it and start on asymmetrical details.
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