Which one should I get? I did my trial with 2015. From my experience with AutoCad, the newer versions of these things are always annoyingly buggy. Is it worth it to get the 2017 version or are they all basically the same? I will also be using a not so good laptop for a couple weeks and don't know if 2017 will overwhelm it. 2015 worked fine except uving anything but simple meshes.
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For 2016 which I've been using most of this year I've had specific bugs that crash the program. Using the UVW soft selection on verts and then using the Relax Tool/Start Relax button would cause an error. The other one is the most recent for me is the FBX exporter freezing the program.
All in all I think you will be ok with whichever one you pick.
Hope that helps.
there's nothing revolutionary in the next versions, expecially if you're in any way a novice.
You KNOW 15 works on your laptop, so why try something that might not work?
17 has a cool looking new ui skin, but it brand new and kinda buggy (just as you predicted)
Honestly you'd probably be fine all the way back to 2013, so why worry about 15/16/17 ?
I would'nt want to go back to Max 2013 ( mostly because of huge performance improvements you will miss ). Previously i favoured Max 2014 by any means, but now it's the same with Max2016 for me . Max 2015 passed by and i did'nt really used it much for real work ...
Just wanted to hear your thoughts on the stability of the latest 3ds Max 2017 update. Is it a good time to go for it?
I'm currently using 2016 at the moment. I tried 2017 during its first few months to test the boolean and UV features, but went back to 2016 due to a lot of bugs and crashes.
It's important to keep in mind that Max 2018 has free network rendering removed ( Mental Ray ) which is a serious downgrade for people doing rendering work. The switch to Arnold on Max 2018 does'nt come without loss of functionality also ( no more texture baking etc..)
Ultimately- to respond to the original poster's question:
you can't get a earlier version anyways, you always rent ( = subscription ) to the highest released version. Officially you should be able to use 3 versions back then too ( this would be Max 2015 then )
Our studio had to move to 2017 from 2016 because of some important fixes(TrackView, Obj poly export) and enhancement(alembic and python).
So far 2017 has been a lot stable than 2016.
We also install almost all commercial plugins FumeFX, VRay. All Thinkbox, Itoo.
Even then it is rock solid.
I always recommend to try it first,
If thing goes well, then it's good.
If you really have problem with certain bug, you can use 2017 for certain purpose and save as 2016 to finish.
One more reason to use 2017 is Scene Explorer.
2015 SE is really rough. 2016 is better. 2017 finally have all major things settled.
2018 hasn't had a service pack yet and is great for me so far. Although I've only just start using the official release as I'm on beta (like you and spcefrog)
- I heard 2018 has more than 250 bug fixes.
- New rendering API has been developed.
- MCG has been improved a lot under the hood.
- Qt conversion is still going on.
We already got better and more docking in 2018.
As more and more legacy UI converted to Qt. You will see more flexible and resizable UI.
- 3dsMax dev started to convert all legacy paramblock1 to paramblock2.