I was painting in mudbox and I want a hard edge to my brush, like in photoshop the hardness would be 100. For some odd reason I get these jagged edges. Im painting on 2048 by 2048 texture size...any ideas
also in 3ds max view port canvas, as soon as I click on viewport canvas my texture goes very dark and i dont know why.any ideas?
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The UV layout is quite wasteful. And you have some overlaps (green edges overlap white ones).
The darkening might be gamma. Check your Preferences.
Also the lower resolution might be Display Performance settings (Viewport Configuration).
https://www.google.com/search?q="viewport canvas" dark&rct=j
They fixed most of the major tools but viewport canvas was never fixed. So it's a bug and at some point they will probably fix it... but don't count on it happening soon, it's' been a bug for over 5 years.
There are a lot of other apps that kick Max's ass. Zbrush, Mesh Paint in Modo, 3D coat, Mudbox, Mari even Blender is better.
Best to file a bug: http://download.autodesk.com/us/support/report_a_bug.html
thanks Eric, I clicked on the first link and read this. I read that gamma was suppose to be at 2.2 by default and thought nothing of it. The link had me change the gamma output ,input ,display to 1 and it fixed the viewport canvas issue. thanks again.
Hey Mark I was using mudbox to paint in and was having that jaggy edge issue , I dont remember having that issue in max or zbrush but i do remember viewport canvas in max not allowing pixel bleeding thats why i didnt want to use it in the first place. I do like zbrush for painting, its to expensive for me right now.