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Baking in Substance (Painter): Troubleshoot

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Brian "Panda" Choi high dynamic range
Just want to verify the pipeline for this, and the exact nature of this:

My Objective: I want to bake all my objects separately (1_hp TO 1_lp, so on and so forth), and have this all happen automatically.

How I have been doing this is doing it one at a time in Knald, and then stitching the maps later in Photoshop.

Substance Painter is supposed to be able to do the Objective above as long as I name thing properly?

Last time I've tried using Substance Painter to do the mass baking, I end up with something that doesn't useable.  I want to assume I am doing something wrong.




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