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Normal map seam along mirrored UV's

polycounter lvl 8
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mickeyvpn polycounter lvl 8
Hi guys!
Can't find a way to get rid of this nasty seam across mirrored UV islands. Followed Typical Mirroring Workflow and it doesn't work. That's what I've tried without effect:
  • Offset mirrored parts 1 unit
  • Set one smoothing group
  • Set different smoothing groups for each side
  • Flip UV faces
  • Export FBX and OBJ
Seam appears in Substance Painter 2.1 and Unreal Engine 4. Hi-Poly is turbosmoothed version of Low-Poly.
Some screenshot for clarifying(this option with offset uvs, not flipped):








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