(I'm on Windows 7, Maya 2015 SP6)
I have no idea when did this start, but recently all newly created beziers have their tangents broken by default. The creation tool worked properly (both the Bezier and the Curve-3 Bezier tools), but once the tool's completed, all the tangents break. Using the Smooth Tangents option on each of them only repositioned them but they still don't "follow" the parent CV. Oddly enough, the previous files that have smooth tangent beziers do have everything moving as they should, but making new beziers in those files still produced broken tangent beziers.
Tried the following with no dice:
- Converting a NURBS curve to a Bezier curve (back and forth)
- Duplicating the smooth Beziers that actually work properly (i.e. unbroken)
- MEL commands of the Smooth Tangent options (namely "bezierAnchorPreset -p 0;" and "bezierAnchorState -sm 1 -em 1;")
- Hitting my head against the desk
I could keep invoking the Smooth Tangents option every time I edit them but it's getting really annoying, and I'd like to find a fix for it now rather than letting it be a key problem to some big steaming mess down the road. :c Any ideas would be appreciated
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