Follow up question. The white line seems to have been replaced with essentially a black "outline." where there are intersecting geo mesh components. A similar intersection on a more flat plane doesn't seem to have these kinds of harsh outlines despite similar setups. (Only difference is one is on a curved surface, the other a flat plane.)
Is there any way to either soften the transition from the pure black to the gradients? Or if there is something I need to do to get similar results to what I get on the bottom?
Sometimes ill throw a blurr filter on my low to low AO, then duplicate and blurr some more. Its subtle enough that the inaccuracies are hardly if not noticeable. I do not recommend for hero assets
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Follow up question. The white line seems to have been replaced with essentially a black "outline." where there are intersecting geo mesh components. A similar intersection on a more flat plane doesn't seem to have these kinds of harsh outlines despite similar setups. (Only difference is one is on a curved surface, the other a flat plane.)
Is there any way to either soften the transition from the pure black to the gradients? Or if there is something I need to do to get similar results to what I get on the bottom?