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3dsmax and MARI - UDIM workflow

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OccultMonk interpolator
What is the best workflow for unwrapping, texturing, and rendering using 3dsmax and Mari? Are there any up to date guides for this? i would like to export to Mari, texture, re-import into 3dsmax and use UDIM or maybe PTex for texture assignment. I know Modo 10 has a better UDIM workflow, but what about 3dsmax? 3dsmax 2017 supports multi tile UDIM.
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