I know there have been multiple threads in the past comparing the different texture applications. But since the developments of this software is going very rapid, I though I would start a new thread instead of posting in the old ones.
What is best for Highpoly texturing?- Substance Painter now Supports UDIM.
- Substance Painter supports 8K
For a highpoly, heavy geometry, workflow, MARI is probably better.
I found this thread:
http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=119712