Hello polycount.
I am new to the 3D arts and i aspire to work on games and animation. Currently learning Zbrush.
Having access to Zbrush, Maya, Mudbox, 3dsMax and Motion Builder, can some one propose a workflow to sculpt, texture and rig a character/vehicle/asset?
I am not asking for an in-depth analysis here, just a quick and dirty rundown so i can focus my learning there.
Thanks in advance.
Replies
Doing a hard-surface asset with those tools would look something like this: