Hi all,
i wanted to ask the community how i could bring some natural look into my roof.
I have a mesh with meshgoups cloned over the roof.
the mesh is inside the blue boundary and the meshroups are the roof bricks.
To make look it better i wanted to bring some variation into the game.
- maybe per row wobling a bit along a curve...
but how i do this in modo 90x or generally in modelling, i can adapt to modos tools.
roof Scene:
Is there a trick how i could move the meshgroup postion slighty to make it bit noisy?
it is important that the bricks to not bend or scale in order to preserve the uvs.
its used in closeup shots.
here is an example what i want to achieve:
best,
pascal