I first made a concept which would help me develop the mood, color, and prop list of the scene, but the 3D environment will not look exactly like this. It should look good for somebody who would be walking into it, like in a game. Open to suggestions though!
I've started the blockout, added particles and sound. Next up is another pass at textures and some animations in the tentacles! (which I also need to add more of the tentacles still) My goal is to make it feel alive. As if it were implemented into the game build, working and navigable. The period is around 1930s, with hints of lovecraftian spookiness.
Current Progress:
Here is a video of it with effects and sound!
https://www.youtube.com/watch?v=wzSojvax2Jg
Replies
https://www.youtube.com/watch?v=F5-LhyQEbxs
https://www.youtube.com/watch?v=9eaxIQp-1nw
Paintover: What I'd like to do to the sand texture. Have a pressed sand area where somebody (or many people) would've walked. And stones around the campfire.
Had a hard time coming up with a sand texture, so I resorted to zbrushing it. Not sure if I'm going in the right direction with this, but experimenting will help me figure it out.
So I got some feedback on my overall composition. The feeback being there is NO main focal point. I agree, there isn't. I didn't make my concept with composition in mind, so i'm revisiting that now with these sketches.
Which one do you guys like?
2 more using feedback I got. Planning on making a little more thumbs, where some will be less detailed.