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mirrored uvs and inverted text

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hello,

I have this model which uses mirrored uvs i have set this up in max offseting them by 1.
Also my mirrored side UV's are inverted to get a good bake in SP. If they aren't inverted my bake
gets screwd up (fbx 2014-2015). 

If you are using mirrored uvs. Does this mean if you are using text decalls/stencils the mirrored side of the mesh will have mirrored/flipped text? 

How do you paint text so its not mirrored on the other side? Basicly i would like it to be reable on both sides of my mesh, but I'm using mirrored uv. Is this possible?


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  • csprance
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    csprance polycounter lvl 13
    For something like that you would want to use a floater decal. SO you would take the text off the wing and put it onto a flat plane with some alpha mapping for the text and then lay that over the top of the wing where the text would go. 


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