Hello,
I have this model which uses mirrored uvs i have set this up in max offseting them by 1.
Also my mirrored side UV's are inverted to get a good bake in SP. If they aren't inverted my bake
gets screwd up (fbx 2014-2015).
If you are using mirrored uvs. Does this mean if you are using text decalls/stencils the mirrored side of the mesh will have mirrored/flipped text?
How do you paint text so its not mirrored on the other side? Basicly i would like it to be reable on both sides of my mesh, but I'm using mirrored uv. Is this possible?
Replies